March 19th, 2014
I am starting to wonder if this is reality. GDC 2014 is CRAZY TOWN!
Unreal Engine 4 + full source + all mobile included for 19 bucks a month + 5% royalties. HOLY COW!
March 18th, 2014
It’s not here quite yet, but Unity 5 was officially announced at GDC this week and pre-orders are now being accepted.
We also finally have a date (sort of) for the new GUI system. The new GUI system will launch with Unity 4.6 sometime this summer. It’s vague, but it’s better than the “coming soon we promise” that we have all gotten used to (http://isthenewguioutyet.com/).
The Unity 5 goodies we can look forward to?
- better shaders
- real time GI for mobile
- 64 bit editor
- fun new audio editing
- cross platform promotions made easy
- WebGL publishing (no Unity player required!)
Read more about all the Unity 5 carrots here: http://unity3d.com/5
In other exciting news… I got a sweet new Unity shirt for my birthday. =D
February 26th, 2014
Earlier today, I came across the Kid Aviator postmortem on Gamesauce.
I think it’s interesting to hear of the struggles and the long timeline of an indie game for a two person team both with day jobs and/or school obligations. We read so much about the latest Kickstarter teams and budgeted indie projects with developers working full time. It’s a whole different ballgame when you are going it alone (or as a pair) in your “free” time outside of work. I’m glad to see these two talking about their experiences and giving hope to tiny indie teams the world over. Thank you Claudia and Mattia!
You can get the game for 99 cents on the App Store or Google Play
February 19th, 2014
Yes it’s true. There’s a Flappy Bird MMO: http://flapmmo.com/
The best thing about Flappy Bird, in my opinion, is the discussion it has generated in the game development community. On top of that, it’s fun to play and fun to look at. Isn’t that what games are supposed to be?
February 5th, 2014
It’s been a crazy busy year so far! Here’s a bit of what I have been up to:
- I’m working on three fantastic casual games at the moment (for clients). I hope to be able to share some of that work here soon.
- I’ve been teaching for the Art Institute in the Game Art & Design department.
- I built a sweet new Maya rig for Art Institute students to use in character animation class (C322).
- I’ve been working on some great projects in my graduate courses at Savannah College of Art & Design (MFA Interactive Design & Game Development).
- I’ve been enjoying Josh Davis’ Processing classes on Skillshare. Most recently: Programming Graphics II: Generative Art Animation
- I’ve created a Behance site and moved a handful of projects to it. I plan to add more work to it as time allows.
- Finally, I’ve been slowly but surely working toward a new mobile friendly portfolio site. I promise this is coming. It’s just pretty low on the priority list at the moment. I’ve even been brushing up my mobile skills in Udacity’s Mobile Web Development course.
So long story short, there’s so much to do! The good news is that I have loads of creative energy and I love to be busy. I promise updates are coming soon.
Thanks for sticking with me! 🙂
July 25th, 2013
I came across this little bit of awesome last week. Sadly, it’s not a quality video that could be used for serious mechanics reference, but for inspiration purposes it will do great. Now go animate some silly stuff!
Raccoon 101: when stealing food, disappear like a phantom in the night.
July 17th, 2013
I know all you animators out there know how hard it can be to find the time for portfolio updates. It’s been a long time coming, but I finally managed to put together an HTML5 based site. I absolutely adore my old Flash site, but alas, iPads and iPhones don’t like it at all. It’s brand new and I have to admit, not fully tested on every device known to man. Shoot me an email or leave a comment if you find some horrid bugs.
Oh wow! It feels so good to complete a personal project, for now anyway. =)
April 5th, 2013
Live in Florida and need something to do this weekend? Check out the Citrus Cel Animation Festival!
For the rest of us who are not lucky enough to live in or travel to the land of sunshine this weekend – maybe we can dig up a way to see some of the undoubtedly awesome films they will be showing there. Check out the program here: http://citruscel.com/programs/
December 20th, 2012
“Consuming Spirits” is a full length independently animated feature that took creator Chris Sullivan over 15 years to make. This one definitely falls into the “experimental animation” category. It’s a mixture of stop-motion, cutout, pencil drawing and collage. The film centers around the intertwining lives of three midwesterners. It explores both the beauty and the ugliness of humanity.
A festival success, it’s been making its way through major theaters across the country as “limited release.” If you are lucky enough to be near one of those theaters, do yourself a favor and go see it. Not near a theater where it’s playing? Request it at your local indie theater. Note: It’s not meant for children so leave the kids at home.
You can check out the trailer and “Making Of” video at Chris Sullivan’s Vimeo page: http://vimeo.com/sullivananimation